local module = {
	isTest=true, --是否开启测试
	data={
		-- [1]={
		-- 	buttonName="清除用户数据",
		-- 	serverActionId="ClearData",
		-- },
		
		[1]={
			buttonName="创建轨道",
			serverActionId="CreateOrbit",
		},

		-- [2]={
		-- 	buttonName="创建车",
		-- 	serverActionId="CreateCar",
		-- },
		-- [2]={
		-- 	buttonName="Skibi击杀玩家",
		-- 	serverActionId="Skibi_killed",
		-- 	clientActionId="Skibi_killed",
		-- },
		-- [2]={
		-- 	buttonName="加幸运",
		-- 	serverActionId="AddLucky",
		-- },
		[2]={
			buttonName="打印用户数据",
			serverActionId="PrintUserData",
			clientActionId="PrintUserData",
		},
		
		[3]={
			buttonName="创建Car",
			serverActionId="createCar",
		},
		-- [4]={
		-- 	buttonName="移动car",
		-- 	serverActionId="moveCar",
		-- },
		-- [3]={
		-- 	buttonName="加等级",
		-- 	serverActionId="AddLevel",
		-- },
		[4]={
			buttonName="加奖杯",
			serverActionId="AddWins",
		},
		[5]={
			buttonName="加钻石",
			serverActionId="AddDiamond",
		},

		[6]={
			buttonName="清理指定用户",
			serverActionId="ClearDataByUserID",
		},
		[7]={
			buttonName="打印用户数据",
			serverActionId="PrintUserData",
			clientActionId="PrintUserData",
		},
		[8]={
			buttonName="打印战斗同步数据",
			serverActionId="PrintTestALLDATA",
			clientActionId="PrintTestALLDATA",

		},
		
		-- [4]={
		-- 	buttonName="测试RBLX",
		-- 	clientActionId="AwakeLevelPlayer",
		-- },

		-- [5]={
		-- 	buttonName="关闭鼠标检测",
		-- 	clientActionId="CloseMouse",
		-- },

		[9]={
			buttonName="开启鼠标检测",
			clientActionId="ListenInput",
		},

		[10]={
			buttonName="开关动画",
			clientActionId="OpenOrCloseFriendTip",
		},

		[11]={
			buttonName="添加徽章",
			serverActionId="AddBadge",
		},

	}
	
}

return module
